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Saturday, 19 March 2011

Post Production - super bins - final piece

Posted on 09:12 by Unknown
Ryan and I handed in our project last night a bit last minute :



I have to say that despite all our efforts - it is not of the standard I was hoping for. In the future we must be clear of when the deadline is early on and plan in contingency days. I think we could have used at least 2 - 3 extra days on this to overcome the following problems:

- The fire (which appears to look like a cloud following the bin.)

- The bin also appears to judder as its rising up - perhaps this could have been edited out or made smoother in Maya.

- Rotoscoping to loose the edges of the real bins that you can see come through our CG bins.

- A final bit of lighting correction would have been nice as well - as the edge of our virtual spotlight can be seen as the green bin rises up and out of the lit area.

Still, on a positive note, I have learned a lot from this project. Mainly the techniques behind integrating 3D animation with live action footage but also some more unusual things such as placing 2D animated textures on 3D surfaces.

Heres a breakdown of the work I contributed towards the project:-

Design and Animatic
Filming
Tracking and Stabilizing the footage
Matchmoving and placing the 3D bins in the scene
2D Animated textures and eyes
Lighting the scene
Painting/touching up the bin textures
Compositing and rotoscoping
Rendering

I am pleased with how real we have managed to make the bins look. I also like the little bits of animation we've added. It is a shame we couldn't finish it properly in time for the deadline. The best thing we can do now is learn from this and apply it to the next project.
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