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Wednesday, 24 November 2010

11 second club - Animatic + supporting materials

Posted on 12:18 by Unknown
I drew out all my key frames for the Animatic by hand. For me, drawing on paper provides the most precision. This attitude may change in the coming years but for now I'm happy with this technique. Before showing the Animatic I would like to say that the following materials were of great help:

Character Turnarounds

These were essential for providing the necessary visual information at all angles. A great time saver for figuring out what can go where and also handy for tracing. Each key frame I drew involved tracing the head.




Dope Sheets

A very handy reference of where the sounds and words come in. It gives you a written sense of the timing. I drew rough thumbnails and action notes in the right column. Also indicated are green and red stars showing the frames on which I have drawn a key frame. The green stars show each key position of the Chicken and red for the Fox.
















Live Action reference

No need to show my Live Action video again as it is on my last 11 second club blog post. Just a note to say it came in very useful when drawing some of the key positions and thinking about the timing. I tried to exaggerate some of my acting positions in the drawings. I found myself acting bits out again to get a firm idea of whether some drawings would work or not and to get the feeling of the characters.


Animatic

So here is my Animatic. I photographed all my key frames, put them into flash and assigned them to the frames predicted beforehand on my dope sheet. It works pretty well but it will need some going over with the timing before I dive in with my final drawings.



My next move now is to re-work the timing a bit, draw over the key positions with my final characters using a Wacom tablet then if I somehow have any time left (I really hope I do); Fill in the inbetweens and hand it in before the deadline of the competion. Its an interesting combination of excitement and stress.
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Posted in 2D | No comments

Sunday, 21 November 2010

Rap video

Posted on 11:47 by Unknown
Heres a nice little rap video I came across.. I like the clever use of typography and colour synchronising smoothly with the lyrics.
Its a bit cheesy but nevertheless fun..

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Origami video from an Italian 80s Cartoon

Posted on 11:35 by Unknown
This is pretty great.. They must have seen our origami ideas, then - filled with inspiration, gone back in time to make this most excellent work...hehehe




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Friday, 19 November 2010

Experimental - smarties and origami bird progression

Posted on 08:21 by Unknown
I wanted to use red wire for the smarties creatures legs so that the creature would be able to be animated on a green screen, but also so that it would stand out.

Unfortunately I couldn't find any red wire so I ended up buying some red metal paint and painting the wire. In the process of painting the wire I held them in some plastercine so they could dry well. I had to take a photo as I think these would work really well for animation - weird alien plant life forms. Actually you could probably find these creatures in the coral reef or something...



I spent a whole day in the studio making these. I think they look pretty cool. Pictured are all the tools and materials required to make them.



The Smarties creature is now ANIMATED ! : ) We have also animated it in a setting ( I will upload this at a later date.)



Me and Ryan have been working with the origami birds once again.. Its easier once you've done a trial attempt to make smoother animation as you know what you are doing more. We tried a bird taking off technique.. I quite like this.



Here me and Ryan reworked the shot we took before, only with Ryan turning his hand so it can make a bit more sense. Ryan is working at putting in a Live action backdrop to fit with this.



I quite like the smoothness of this fly cycle.. This bright green should hopefully be able to be 'keyed out' in aftereffects.



Here is a techno version! This works best at 9fps but I could only save it as an Avi which is way too big for the blog. This one here is a 7.5 fps mpeg version. 12fps is a be a bit too flashy.

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11 second club - pre-production

Posted on 04:26 by Unknown
The 11 second club is a monthly animation competition hosted here.

We have to make an 11 second piece of animation to a sound clip of some dialogue. To hear this sound clip check out the link above or see the video of me acting it out further down in this blog post. (I have entered the November 2010 competition.)

So far I have got to 'just before the animation' stage which I will start doing once I have finished blogging. I'm really looking forward to getting the ball rolling with this. I reckon it will be quite fun to do. Anyways, here is my progress so far showing how I came to my idea up until my final character designs and layouts as well as a funny clip of me acting it out.

Ideas development

Here I have documented how I got to my idea. Some brain storms to start off with (or mind mapping for the politically correct.)




Here is my first idea: A tramp who has stolen a fancy car which is obviously not his. The rich guy comes along and yells at him:

Here I have written out the dialogue along with accents. The red lines not only reflect the tonal range/intensity of the dialogue but will also dictate to some extent the movement of my characters.


My final idea. The chicken finds his egg has been stolen by the fox. The comedy comes from the fact that the chicken is physically way more inferior to the fox yet he will be the one who is persecuting the fox.


Here I wrote out brief instructions of how to act out the dialogue:


Some more initial character sketches:




A rough layout drawing. This is going to be pretty similar to my final layout.





Acting out the soundtrack

Hopefully this will be of much use when it comes to designing my key poses and getting the timing good.. As Derek has mentioned about using L/A reference I will try to intensify the key positions and not just imitate them.



Character Development

I got a bit of research first of real and cartoon chickens..



I used this reference to trace over and draw the volumes of both real and cartoon chickens. Apologies for the poor paper quality - in the future I anticipate not having tea sitting next to my work.




This sheet shows physical characteristics that cartoon chickens share with real chickens as well as physical characteristics that are are not shared with real chickens. Doing this allowed me to figure out the best approach for designing my cartoon chicken.


The chicken with the star next to it is the one I have picked to use as my final character.
As you can see I have retained the real chicken elements of small eyes, small crown, a conical body and small legs. I have played around with the wing and beak sizes. I like the tiny head because it emphasizes the comic nature that he is the persecutor throwing accusations at a fox. Subverting expectations.


I then applied this whole process to the fox:







I got my final design for the fox pretty quickly. When designing both my characters I looked back at my initial sketches (shown higher up on this blog post) so I could keep something of the initial mood I created in the characters.



Final Character Turnarounds and Scene Plan

So here I have got the volumes of the chicken in 4 key turnaround sketches. This will definetly come in useful when animating.


Hopefully I will have the animation completed in this look:


The fox gets the same treatment.





This will be my layout. If time allows then I may think about cuts/close ups etc. but for now I'm happy with this.





I actually spent quite a while drawing this second pose - trying to get the weight balance to look right. In doing so came up with a good working methodology for doing the animation. I will make all the rough key poses in this style, with the red, green and blue lines. It will be much simpler and quicker to do it this way rather then drawing all the volumes for legs, arms and neck. Then following this I should be able to layer on top the final character in a 2nd pass.

Onwards with the animation :)
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Wednesday, 10 November 2010

Experimental - Smarties tube

Posted on 05:53 by Unknown
Inspiration struck me this morning looking at a smarties tube..

My idea is we could have the smarties tube rolling along the floor like a bit of rubbish. When it stops we see it raise up with legs that grow out of it (A bit of photoshopping a single image to make several and sequencing them.) Then we see the tube move along a bit like a caterpillar. We could even give it eyes..

Here is the start of a constructed smarties tube, with just the one leg:



Materials needed will be some red wire or wire and red paint - the legs will need to stand out. Drawing pins to make the initial holes to poke the wire legs through. Pliers, scissors, blue tack, see through tape, gaffa tape - to secure the legs inside and double sided tape to close up the smarties tube again.

I did an experiment on flash to see the different positions needed:



Ok - so not mega realistic but not bad for 4 simple poses. Here is a breakdown of the 4 different poses + the starting pose:



So what I would like to do is make 5 different smarties tube creatures with legs all in the different positions, then stop motion them either on a green surface to allow for it to go on any backdrop or somewhere for real. I guess the other option is just to make one smarties creature with strong and flexible legs but this may be harder to pull off and more fiddly...time will tell.

Now I must go and buy lots of smarties :)
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Tuesday, 9 November 2010

Experimental - Frog videos..

Posted on 14:57 by Unknown
Here are our attempts at animating an Origami Frog. I'm fairly happy with it. Theres a couple of frames on the second landing that could be deleted - at the moment it looks like it loses its balance a bit on this part. I'm liking the way it looks like a bit of rubbish rolling into the shot and comes out a frog!



Here, Ryan has composited it on a video of grass..

Comp 1 from Ryan Mace on Vimeo.



I think it would be a good idea to take another video of grass to put behind it and check to mirror the angle and panning of the camera we used on the frog. Maybe if we paint in some shadows as well, this way it should look more effective.
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Monday, 8 November 2010

Experimental progress..

Posted on 02:15 by Unknown
Since the last post on our experimental project we have stop motioned an origami frog.

Unfortuantly I have had my hands full as I am having a go at the Animated Exeter Trailer. I have not got round to compositing it and placing it on a live action / alternative background so nothing to show of that yet.

Ideas have cropped into my head about what to do next.. especially whilst sitting on the toilet looking at a pile of toilet rolls! I thought it would be cool to make the toilet rolls form into a loch ness monster style creature and then we could make it look like the creature goes into the toilet and then comes out of the sand at the beach. Just an idea..

The useful thing with that idea is that I did a similar experiment for fun with my mate Carl several months ago using a clay loch ness monster :



Luckily I kept the diagram I made at the time. This could be very handy:



So perhaps construct a Loch Ness style monster from toilet rolls or maybe one could be made from origami. We would have to make several of the same if we were to imitate the technique I used earlier in the year - as you can see we did it using 3 seperate bits of clay to show the 3 humps. There were also several variations for each hump (except the middle one which tended to stay the same.)
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Monday, 1 November 2010

Experimental - Animating Origami

Posted on 06:57 by Unknown
Here is our latest progress on Dereks experimental assignment..

We begun by making some origami. Here I subverted expectations in subtle ways
(giving the bird a tiger look!)- I think its fun to alter what is normally expected of things. In an earlier blog post I commented on the inventive style of animation in The Life Aquatic ie. the rainbow seahorse. I have been quite inspired by this idea.





Here we finally got round to starting some Animation. Early days at the moment.
Me and Ryan are quite happy with this..



I think it carrys a lot of possibilities. I like the idea of having live action footage of panning over grass, then a ball rolls into the shot and turns into a frog and jumps away.

The soundtrack we are using is called Redencion. Its a great track for layering things up and our current thoughts are to start with one creature and gradually add one at a time until there is a whole collection of them all having a gathering at the park or the beach or somewhere.
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      • 11 second club - Animatic + supporting materials
      • Rap video
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      • Experimental - smarties and origami bird progression
      • 11 second club - pre-production
      • Experimental - Smarties tube
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