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Sunday, 31 October 2010

2D Elephant Animation - All prep. work and final outcome

Posted on 11:35 by Unknown
To see my final animation scroll down to the bottom of this blog post.
What follows is the process I went through to get there..

This exercise was to animate a change in emotion to practise our
performance in animation skills. The character would need to have a
scene objective and something would need to happen to obstruct/change
this objective; Leading to a change of emotion in the character.

Over the last couple of weeks I have spent a lot of time on this..
The idea has come directly from experience when I saw a funny situation
whilst working at the Elephant Nature Reserve, Chaing Mai in Thailand
in 2006.

Here is a photo from the actual event that happened. At the time it was
pretty funny..



When I got back from Thailand I made this rough comic documenting the
incident which I have somehow managed to keep up until now.



I started the project by drawing elephants..


I made a very rough scene plan of what would happen:



I used a lot of reference from my trip and sketched many elephants getting used to their shape and form.







Here I looked in The Animation Survival Kit by Richard Williams and took
some essential notes and drawings from the page about animating animals.



I was very pleased (and surprised) that Muybridge had taken 24 frames of an elephant walking! Thanks Muybridge you're a legend!



Here are 12 frames I drew from Muybridges work.



Here is a reference video I made which would dictate the main actions of
what was going to happen. It was pretty funny acting this one out especially
for Marcel who played the essential role of elephant.



From this I was able to put together a really good scene plan for the animation that shows all the main key frames and timing. I also took note of what the characters would be thinking.

An important part of this assignment was to make their thoughts obvious
through their body language and performance. This is because their thoughts dictate their actions. Next to the elephant I wrote down key notes for its movements pre-empting what would happen and describing the
actions/reactions it would take. This page was absoultly essential
when it came down to making the animation.



This shows the shapes that would form my main character..



Here is the first drawing in the animation. I then drew out all the key
frames on my lightbox working directly from my scene plan using the
volumes of the girl instead of the man.



Ultimately I had this in mind as a final look but unfortuantly I didn't get
enough time to make it all look like this:



When it came to animating the elephant, it was quite straightforward and fun using all the basic shapes as seen in my first drawing (2 images up.) The elephant run required a bit of thought and so I did these rough thumbnails taking the main key poses an elephant walking.



So after a fair bit of work here is my first rough animation. It was put
together in time for feedback on Thursday so has quite a handmade quality
to it. At this stage the movement of the elephant was very basic.



On thursday I showed this to the class and got a fairly positive response
and some constructive feedback. I then spent many hours working on a more complete version.

I added a few more important drawings to get more life into the elephant. Keeping feedback from Derek in mind - I spent a lot of time re-working the timing so that the reactions play off eachother ( the girl reacts to the elephant and vice versa - not both performing actions at the same time.) Derek also mentioned I could play with the volumes a bit more - it doesn't have to be so rigid. I will keep this in mind for future projects as I did not have the time to do it with this one.

I also got feedback from my girlfriend who mentioned that when the girl
does her chin wag she is facing upwards when she should be looking at the
elephant, she also mentioned how the elephants head should move - perhaps when it starts to get agitated. So I made these changes too.

I traced over all the drawings and filled them with colour. The final touch was
adding the grass texture which I have to say looks quite nice!

So without further ado here is my final animation:



Of course it is not completly complete. If I had more time I would add all
the inbetweens and make them look like proper characters. The girl would
have clothes etc. With the 11 second club looming up I must call it a day
on this project and start thinking about the next. Bring it on!

Technical note for future reference: I worked at 250 % in Flash with brush size 1.0. and the second brush shape down with 40 on the smoothing.
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Posted in 2D | No comments

Saturday, 30 October 2010

cool light tracing animation

Posted on 04:25 by Unknown
Just came across this little gem on youtube..



Amazing! love the look of it - the contrast of bright
colours against a dark background..
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Posted in inspiration | No comments

Experimental - light glass spin

Posted on 01:55 by Unknown
Here is a random experiment I tried out, totally
unrelated to Uni work as we are animating origami
for our experimental project..



I'm liking the light effects.. theres good potential
with the simple combination of lights and glasses!
Plus it is very open for experimentation in after
effects which I have just started to get into.

During the process I learned how to batch resize
images using photoshop. I needed to change many
7 megapixel photos down to pal dv dimensions (788 by 576.)
Its a very easy process which saves lots of time:

In photoshop you just go File --> Scripts --> Image processor.
In the dialogue box you say what file containing all your
photos you want to change and create/pick a destination
file in which all the resized images will be exported to.
You type in whether you want JPEG, PSD or TIFF files and
what the new size will be then click the run button. Then
photoshop does it all for you! How handy is that!
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Posted in personal work | No comments

Wednesday, 20 October 2010

3d Walk

Posted on 12:55 by Unknown
For this I decided to go for a wealthy looking character with a happy confident stride. For reference I looked at a photo I took in Canary Wharf, London of some rich looking businessmen striding through a shopping mall. From these I made some thumbnail sketches.







Following these sketches I blocked in the key poses in Maya. I went through them all several times adding further keyframes for arcs of movement.



It needs a good extra dose of life which would probably require me spending
more time in the graph editor injecting a bit more acceleration/decceleration
in places and altering the key frames of various body parts to make it a bit
more natural and flowing.

I think the key is to not land everything all on the same key frame as this looks too robotic/mechanical (I have been reading Keith Langos article - very informative and helpful.) I have tried to do this to some extent - the hands holding a couple of frames longer before swinging down, the head rotating in its own time. At the moment its a bit gloopy so more practice with the dopesheet and graph editor required...
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Posted in 3D | No comments

Thursday, 14 October 2010

Life drawing

Posted on 14:47 by Unknown
Here is all the life drawing I produced today. I really enjoyed the quick poses and poses showing emotion.



















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Posted in life drawing | No comments

Monday, 11 October 2010

Animation - picking up a heavy box

Posted on 07:49 by Unknown
Heres my Animation of a character picking up a heavy box. I traced over the key poses of me picking up a heavy box then drew all the inbetween shots using a wacom tablet. This way I was able to keep some animation integrity without just imitating live action footage. This has been my first attempt at frame by frame animating in Flash and it has left me feeling content..

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Posted in 2D | No comments
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